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Dreams and memory

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Emotional encoding

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Visualisation and Comprehension
 

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Stereoscopy - 3 Dimensional Video

Quality VR video, even VR180, works best when it uses spatial audio - meaning, audio that represents natural sound coming from 360 degrees around us, with a bias towards that in the front, just like we would in  real life.

Spatial Audio

To understand why CG humans often don't work or generate connection, we need to understand a phenomenon called the 'Uncanny Valley', which early robot builders in came across when presenting humanoid robots to real people.  Generally, the more a robot looked like a human, the greater the level of connection a person felt - until this reaction dipped sharply when the robot face was 'too close' to real.  People have described a range of emotions, with the dominant one being anger, as if they felt threatened.

Uncanny Valley

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3D - Spatial Consistency

When VR is created correctly, all shapes, volumes and positions of people, objects and environments 'feel' correct.   CG VR often struggles to get these shapes and perspectives correct - 

Mirroring

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Detail

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Human Faces
 

The human gaze is naturally drawn to recognize real human faces in a visual scene first.  Yet another evolutionary adaptation, we quickly need to assess - friend or foe?  In a VR experience, our attention is immediately drawn to human faces, and specifically, the eyes.

Non Verbal Cues

Much of our communication relies on non verbal cues - meaning the minute facial muscle and body movements that transmit information that either matches or conflicts what is being actually being verbalised.  This is how we detect authenticity and build trust, or distrust and distance if we detect conflicting cues.

It is these non-verbal cues that are very clearly missing from computer generated humans.

Oxytocin - The Bonding Molecule
 

When humans feel a shared experience

For those of you interested in the biology, the psychology, and the neuroscience of VR as much as we are...

'Human VR' - The Science in Detail

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