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Education in VR

Beyond augmenting traditional curriculum with highly engaging immersive experiences, VR offers to opportunity for schools to tackle difficult behavioural and ethical challenges and provide emotional growth opportunities through empathy.

Emotional Intelligence

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The ability to demonstrate modelled behaviour in virtual real world situations removes the reliance on any single student to correctly visualise this scenario.  Either as a third person or first person experience, VR lets students navigate the felt emotions that arise with the challenges of emotional regulation, and thoughtful, compassionate action.

Anti Bullying

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Existing bullying programs are able to use VR immersion to provide safe but uncomfortable first person experiences of  bullying victims.   There is also the opportunity  to demonstrate successful modelled behaviour around bullying including bystander intervention, and bully accountability.

Young Men

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Young men's issues are finally being acknowleged as being needing immediate action.

One of the typical problems with any classroom-delivered program, is the power of peer pressure and the potentially disruptive nature of 'culture leaders' within the group.  Other boys look to them constantly for instructional response cues.

VR separates and gives every boy their own focussed experience, removing - at least for a significant moment - the disruptive peer pressure that any trainer usually has to contend with.

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