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Training in VR #soft skills

The online world has created a common challenge for all organisations in current times - people, especially younger cohorts, have less experience  navigating person to person interactions, and describe avoiding these interactions as a coping mechanism.  In effect, this removes oppotunities to learn, which creates a very unfortunate  'Catch 22' circular problem.   

Staff Wellbeing

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In many sectors, there is a much greater focus on wellbeing than past years.  Staff who feel uncomfortable at work are more likely to take stress leave, which is becoming a massive cost for business and government alike.   Staff who do feel valued and supported in a mentally healthy workplace are more likely to stay with the company long term

Ideal interactions

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VR can provide modelling of ideal interactions and people skills, effectively filling in the gaps in a person's knowledge and experience.  1st person AI-driven scenarios can also let a person practice new tools, without fear of shame or judgement by colleagues.

Conflict resolution

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The most difficult type of interaction is where there are differences, conflict or tricky negotiation.  VR can provide both modelled examples and test scenarios that a soft skills trainer / facilitator can use initially to build confidence, before progressing to real world scenarios.

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